
There used to be an intro cinematic that I was designing, where the character receives an email, but it was all getting in the way of the main thing. I'd forgotten about that until months after Canabalt came out. I used to have fantasies at my old office job of running down our long, long hallway just for fun. When asked about the origins of the main character, Saltsman stated:

The name " Canabalt" was derived from a combination of phrases used by Saltsman's young nephew. In a 2013 interview with The New Yorker, developer Adam Saltsman said he had initially aimed for the game to be "fast, like a racing game." He also explained that the player character wears a black suit so that he would stand out from the greyscale background art. Some versions of the game have online leaderboards, allowing players to compete for ranking.


The objective of the game is to achieve the highest score, measured in meters per run. Unlike most platform games with predesigned stages and which can be played to completion, the landscape of Canabalt is procedurally generated and endless. Bombs are also occasionally dropped into the player's path, causing death if not avoided. Missing a jump to another building will cause him to fall to his death, while colliding with a crate or an office chair will reduce his speed.

The only control the player has over the character is through a single button, which makes him jump either from building to building or over obstacles. He then proceeds to run forward automatically, continually accelerating as he moves. As the game begins, the player character jumps from the window of an office building onto the roof of a neighboring building. The player controls an unnamed man fleeing from an unknown threat. The runner on the left, moving toward the right, has disturbed a flock of birds.
